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General Discussion - Idea to fix huttball issues [Running into walls, etc] in Ares SWTOR PvP Bot
  1. #1
    Ensign Crusader
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    Default Idea to fix huttball issues [Running into walls, etc]

    My idea is to leave spawn with a side specific spawn path (as shown in picture), and be able to load the main path (yellow) so you don't have to go on top of the railing every time. By keeping the waypoints on the lowest areas, you reduce the chance of a running into wall problem.



    I modified the original picture, which was someones predefined path. (yellow)



    So basically,

    Out-of-Spawn Script.
    Exited Spawn
    Done!
    Main Script Load.
    Approaching closest waypoint on Main Path!


    The only downside, is you miss the main area (PVP if you wanted to), but if you wanted to modify it so it looks like an infinity sign, you would probably need to register the Z value incase you get pushed off either of the two sides, so it knows to switch the waypoint it needs to head to.

    I hope there is a way to designate which team you are on each time. (maybe do it by closest waypoint from either out of spawn script)


    Thanks for reading

  2. #2
    Ares Creator + Founder
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    Default Re: Idea to fix huttball issues [Running into walls, etc]

    We will add an anti stuck feature in the next day so I don't think it's gonna be a problem for long

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