Breaking News - [Release] Ares PVP 2.0 in Ares SWTOR PvP Bot
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Re: [Release] Ares PVP 2.0
Nice to see a 2.0 version. I have registered on the site and have subscribed to premium!
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Re: [Release] Ares PVP 2.0
So with "mob farming" you should probably divert the name from "Ares PVP Bot" to something more universal.
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Re: [Release] Ares PVP 2.0
Hey, i know it says that its suppose to move lifelike. But mine just runs out of the safezone and into a corner. Doesnt look lifelike. Am i doing something wrong? If i am how do i configure it the right way?w
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Re: [Release] Ares PVP 2.0
mouse move to look quikbar wie on version 1.8 and 1.9 :/
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Re: [Release] Ares PVP 2.0
The site isn't working:
Notice: Undefined index: pseudo in /homez.506/aresbot/www/sessionStart.php on line 11
Notice: Undefined variable: link in /homez.506/aresbot/www/sessionStart.php on line 14
Warning: mysql_query() expects parameter 2 to be resource, null given in /homez.506/aresbot/www/sessionStart.php on line 14
Erreur :
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Re: [Release] Ares PVP 2.0

Originally Posted by
buntcake72
The site isn't working:
Notice: Undefined index: pseudo in /homez.506/aresbot/www/sessionStart.php on line 11
Notice: Undefined variable: link in /homez.506/aresbot/www/sessionStart.php on line 14
Warning: mysql_query() expects parameter 2 to be resource, null given in /homez.506/aresbot/www/sessionStart.php on line 14
Erreur :
It's already fixed.
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Re: [Release] Ares PVP 2.0
Hi there,
Im a premium user and i cant get the bot to work as good as other ppl claim.
The bot ques me up and enters the pvp zones like a charm, but after that it dosent do much more.
He gets stuck against walls, dosent attack anyone and just keeps looking very botish with its movements.
I'll guess we have to give you some more time. Keep up the good work mate!
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Re: [Release] Ares PVP 2.0
The claims are based on the fact that it doesn't stand still. The bot isn't capable of targeting and moving to a player to fight them. It isn't even capable of turning to face a targeted player to fight them. In my experience it fails (doesn't complete the bg) 7 out of 10 tries and the only successes come from Huttball. It doesn't look "lifelike" it leaves the safe area and runs into a corner or in a circle. My character is very well known on my server as a bot. I receive death threats and requests for me to kill myself daily. I am thankful for the bot because I simply do not have the time to level my characters but I believe any claims of "lifelike" movements are being made months too soon. Again this is the best and only bot available at the moment and it does wonders for those of us without time to level but don't be misled to think it's going to act like Pirox's WoW bot because it's just too early in its development.
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Re: [Release] Ares PVP 2.0

Originally Posted by
studwb22
The claims are based on the fact that it doesn't stand still. The bot isn't capable of targeting and moving to a player to fight them. It isn't even capable of turning to face a targeted player to fight them. In my experience it fails (doesn't complete the bg) 7 out of 10 tries and the only successes come from Huttball. It doesn't look "lifelike" it leaves the safe area and runs into a corner or in a circle. My character is very well known on my server as a bot. I receive death threats and requests for me to kill myself daily. I am thankful for the bot because I simply do not have the time to level my characters but I believe any claims of "lifelike" movements are being made months too soon. Again this is the best and only bot available at the moment and it does wonders for those of us without time to level but don't be misled to think it's going to act like Pirox's WoW bot because it's just too early in its development.
I liked how you phrased your statement. Very levelheaded (we don't get to much of that). But, as for your contention that the success ratio is 7/10, I have found that quite fishy. Although, in previous versions, a "fail" was logged even if the BG was completed (due to force quits) so there might be some skewing in the figures.
The Bot is being worked on to improve its "Player-Like" functionality, as you said.
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